Minecraft is easily one of the most influential games of the 2010s. According to its developers, Minecraft recently became the bestselling video game of all time, eclipsing out Tetris by moving over 170 million units. Unlike Tetris, it reached that figure in a single decade.
Minecraft has reached this spot because it’s just not a game; it’s a platform, a pocket dimension inside your computer, game console, or smartphone. It can indeed transform into anything you need it to be.
Just a click generates a world eight times larger than the surface of our planet. You can travel across it for years, or you can dig beneath the surface and use the treasures you find to construct a fortress atop a mountain. Take some time and make castles and cities, or just settle down in a village with a herd of pigs. Minecraft is somewhere you can be alone, when you need to be in your own massive world.
Community has been the single largest factor in Minecraft’s growth over the last decade, and it happened even as the game launched. The sheer power of its blocky little worlds forced people onto YouTube in order to properly describe the game itself. As Minecraft grew, so too did this new side of gaming. Now there’s an entire industry of people dedicated to playing games like Minecraft on demand.
But it’s also an awesome place to build a community. The game has grown a thin of narrative over the years, but the story was never the aim. The most memorable moments are the ones that players portray in playgrounds, offices, and on numerous livestreams.
Finally, these types of video games aren’t a monument. This hobby, and this industry are bigger than just one game; they’re larger than any console; and they certainly aren’t limited to just one category. And neither is Minecraft, a game that is now one of the most influential games and more vital than its developers would have ever imagined.
Minecraft's impact throughout this decade
Submitted 8 months ago by getRektttt to General